May 2025
May 2025
For this sci-fi action game concept, I was solely responsible for all aspects of audioβfrom concept to final mix. I created a complete arsenal of futuristic weapon sounds using layered synthesis, mechanical Foley, and real-world recordings twisted with spectral processing and granular resampling. Each sound was designed with intention: railguns-like machinery with sub-bass rumbles and drones with pulsating LFO-driven whines. Every effect was built to feel tactile, dangerous, and otherworldlyβwhile staying grounded in gameplay clarity and cinematic immersion.
Perfect for: Game studios seeking bold, high-tech weapon audio rooted in worldbuilding and sonic realism.
(Equipment and Services Used: FL Studio, Splice, Sennheiser HD 558, Dumpster Fire, Serum 2, custom Foley)
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April 2025
How do you make reality feel wrong? For this psychological horror short, I crafted immersive ambiences and realistic Foley with subtle glitches (reverse reverb, frozen audio frames) to create unease. Processed vocals to sound almost human (micro-delays, whispered doubles), keeping the mix unnaturally natural. A study in tactile horrorβwhere every sound seems normal... until it isn't.
Perfect for: Film/game roles needing subtle, narrative-driven sound with a dark edge.
(Equipment and Services Used: Splice, FL Studio, Sennheiser HD 558, HAILUO.AI)
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January 2025
I undertook the challenge of reimagining the audio landscape of an iconic scene from EVANGELION:1.11 YOU ARE (NOT) ALONE, celebrated for its original sound design. The goal was to recreate the auditory experience while adding a unique touch that honored the original's emotional depth and technical brilliance.Β
(Equipment and Services Used: Splice, FL Studio, Sennheiser HD 558)
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August 2024
This project is in collaboration with Reraner. As the sole sound designer for this recorded project, I was responsible for all aspects of audio production, from conceptualization to final delivery. This included creating, capturing, and editing audio to enhance the overall storytelling and immersive experience.Β
(Equipment and Services Used: Splice, Soundry.AI, Pro Tools, FL Studio, Sennheiser HD 558)
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2022-2024
This series of projects highlights my expertise in crafting sound effects for video games, encompassing sound creation, formatting, implementation in Wwise, and generating soundbanks for interactive functionality. Each example in the demo reel focuses on video game sound design, demonstrating my skills within the industry. The playlist is structured to be viewed sequentially, showcasing the foundational steps and progression of my work.
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